Post by RIP TEF on Apr 14, 2007 14:46:48 GMT -5
Inside Oblivion Itself
As noted on the last quest, Martin will not escape with you unless everyone else in the chapel goes with is safe, and the guard will not let everyone out until the captain of the guard gives the order. Savlian Matius, the captain, is too busy killing things outside the Oblivion gate to even recognize your request, so your only choice is to offer to help him close it. Tell him you want to help, get ready for battle, and activate the gate.
You're now inside Oblivion itself. Ahead of you, you can see two Daedra (the exact type depends on your level) running at you on a bridge over a lake of lava, and far out into the distance, you can see a couple towers with one larger tower in the middle. Out to the left you can find Ilend Vonius fighting off some of the monsters. Help him kill off the Daedra. After they're dead, Ilend will tell you that he was sent in with a few other soldiers to try and close the Oblivion gate. One survivor from the assault was taken as a prisoner to the large tower.
At this point, you can ask Ilend for help, or you can try to close the Oblivion gate by yourself. He will attack with his sword and shield, and will heal himself relatively quickly. At your command, Ilend can follow you or wait behind, which is useful for tactical raids. Also, make sure Ilend doesn't fall into the lava, especially if you knock a creature into it.
Climbing the Tower
Your destination is the largest visible tower, which can be recognized by the yellow light visible at the top. The direct route, across the bridge immediately in front of the oblivion gate, is blocked by two large war gates. To get to the tower you will instead have to head west, and head up the western side of the island that makes up this world. Along the way, watch out for landslides (Ilend is particularly prone to getting swept away by the landslides) and the usual assortment of Daedra and Dremora.
Once you reach the main tower (the Blood Feast), venture inside. Inside you will find a few Daedra, of course, so take them out. Your goal is to reach the top of the tower, taking out any enemies you find on the way. For the first section of climbing, enter the Rending Halls, which lead you to the first balcony inside the Blood Feast tower. From there you can enter the Corridors of Dark Salvation, but two of the doors out of this room are locked and require a key. So take the third door, which leads you outside and across a narrow bridge to one of the smaller towers, Reapers Sprawl.
At the top of Reapers Sprawl you will find Menien Goneld locked in a cage and guarded by a Dremora Sigil Keeper. Kill the Sigil Keeper to get his key. Menien will provide you with a bit more information about where you are going, but will insist that you continue on and do not try to rescue him.
Back in the main tower, you can now open the locked doors. If you're in a rush to get the job done, take the northern door from the Corridors of Dark Salvation, watch out for the impalers, and exit at the first door you come to. You'll find yourself on an even higher-level balcony in the Blood Feast. The Runed Portal on this balcony is a teleporter that takes you up to the top balcony.
From the top balcony you gain access to the final room, the Sigillum Sanguis, which is the room that contains the sigil stone. Climb up the stairs, killing any enemies you find, and at the very top you will see a glowing ball balancing on the red stream of lava you saw earlier. This is the sigil stone that holds open the gate to Oblivion. Taking it will transport you to the outside of the Oblivion gate you entered from, along with the other soldier if he went with you, and will destroy the Oblivion gate in the process.
Detours in Oblivion
The previous section described the most direct route through oblivion. However, exploring the world a bit more thoroughly can yield some additional loot.
At the southwest corner of the island is a smaller tower called the "Blood Well". At the top of that tower you will find the switch that opens the main war gate (and you will also find a blood fountain). Oddly enough, the switch does not open the war gate immediately adjacent to the Blood Well, but only the war gates back near the entrance. With the war gates open, it is much easier to get back to the oblivion gate, for example if you need to resupply, or if you need to take back some of the loot you have gathered so far.
At the north side of the island is the entrance to the Sump of Misery, which is a cave with a good amount of loot. The cave itself contains four fleshy pods. It also leads to the Desolate Well, which is the otherwise inaccessible tower at the north end of the island. The top of the Desolate Well will reward you with two of The Punished (loot container), and a blood fountain.
Inside the main tower, the Corridors of Dark Salvation provide access to a couple more small bonus areas. The southern locked door leads to a small balcony containing two of The Punished. Following the passage from the northern locked door all the way to the end leads to another narrow bridge that crosses to the final tower, Meat Harbor. At the bottom of that tower you will find one more of The Punished.
Back in Kvatch
Now that you're back at Kvatch, with a destroyed Oblivion gate behind you, return to Savlian and report your success. He'll say that he knew you could do it, and suggest that now would be a good time to mount a counter-attack on the remaining Daedra. When you're ready, follow him and the other soldiers into the city and help him fight off the monsters near the chapel. Once they're dead, he'll walk to the chapel to make sure the civilians inside are alright. At this point, you can either escort Martin to Weynon Priory, or help Savlian reclaim fallen Kvatch (optional The Battle for Castle Kvatch quest).
As noted on the last quest, Martin will not escape with you unless everyone else in the chapel goes with is safe, and the guard will not let everyone out until the captain of the guard gives the order. Savlian Matius, the captain, is too busy killing things outside the Oblivion gate to even recognize your request, so your only choice is to offer to help him close it. Tell him you want to help, get ready for battle, and activate the gate.
You're now inside Oblivion itself. Ahead of you, you can see two Daedra (the exact type depends on your level) running at you on a bridge over a lake of lava, and far out into the distance, you can see a couple towers with one larger tower in the middle. Out to the left you can find Ilend Vonius fighting off some of the monsters. Help him kill off the Daedra. After they're dead, Ilend will tell you that he was sent in with a few other soldiers to try and close the Oblivion gate. One survivor from the assault was taken as a prisoner to the large tower.
At this point, you can ask Ilend for help, or you can try to close the Oblivion gate by yourself. He will attack with his sword and shield, and will heal himself relatively quickly. At your command, Ilend can follow you or wait behind, which is useful for tactical raids. Also, make sure Ilend doesn't fall into the lava, especially if you knock a creature into it.
Climbing the Tower
Your destination is the largest visible tower, which can be recognized by the yellow light visible at the top. The direct route, across the bridge immediately in front of the oblivion gate, is blocked by two large war gates. To get to the tower you will instead have to head west, and head up the western side of the island that makes up this world. Along the way, watch out for landslides (Ilend is particularly prone to getting swept away by the landslides) and the usual assortment of Daedra and Dremora.
Once you reach the main tower (the Blood Feast), venture inside. Inside you will find a few Daedra, of course, so take them out. Your goal is to reach the top of the tower, taking out any enemies you find on the way. For the first section of climbing, enter the Rending Halls, which lead you to the first balcony inside the Blood Feast tower. From there you can enter the Corridors of Dark Salvation, but two of the doors out of this room are locked and require a key. So take the third door, which leads you outside and across a narrow bridge to one of the smaller towers, Reapers Sprawl.
At the top of Reapers Sprawl you will find Menien Goneld locked in a cage and guarded by a Dremora Sigil Keeper. Kill the Sigil Keeper to get his key. Menien will provide you with a bit more information about where you are going, but will insist that you continue on and do not try to rescue him.
Back in the main tower, you can now open the locked doors. If you're in a rush to get the job done, take the northern door from the Corridors of Dark Salvation, watch out for the impalers, and exit at the first door you come to. You'll find yourself on an even higher-level balcony in the Blood Feast. The Runed Portal on this balcony is a teleporter that takes you up to the top balcony.
From the top balcony you gain access to the final room, the Sigillum Sanguis, which is the room that contains the sigil stone. Climb up the stairs, killing any enemies you find, and at the very top you will see a glowing ball balancing on the red stream of lava you saw earlier. This is the sigil stone that holds open the gate to Oblivion. Taking it will transport you to the outside of the Oblivion gate you entered from, along with the other soldier if he went with you, and will destroy the Oblivion gate in the process.
Detours in Oblivion
The previous section described the most direct route through oblivion. However, exploring the world a bit more thoroughly can yield some additional loot.
At the southwest corner of the island is a smaller tower called the "Blood Well". At the top of that tower you will find the switch that opens the main war gate (and you will also find a blood fountain). Oddly enough, the switch does not open the war gate immediately adjacent to the Blood Well, but only the war gates back near the entrance. With the war gates open, it is much easier to get back to the oblivion gate, for example if you need to resupply, or if you need to take back some of the loot you have gathered so far.
At the north side of the island is the entrance to the Sump of Misery, which is a cave with a good amount of loot. The cave itself contains four fleshy pods. It also leads to the Desolate Well, which is the otherwise inaccessible tower at the north end of the island. The top of the Desolate Well will reward you with two of The Punished (loot container), and a blood fountain.
Inside the main tower, the Corridors of Dark Salvation provide access to a couple more small bonus areas. The southern locked door leads to a small balcony containing two of The Punished. Following the passage from the northern locked door all the way to the end leads to another narrow bridge that crosses to the final tower, Meat Harbor. At the bottom of that tower you will find one more of The Punished.
Back in Kvatch
Now that you're back at Kvatch, with a destroyed Oblivion gate behind you, return to Savlian and report your success. He'll say that he knew you could do it, and suggest that now would be a good time to mount a counter-attack on the remaining Daedra. When you're ready, follow him and the other soldiers into the city and help him fight off the monsters near the chapel. Once they're dead, he'll walk to the chapel to make sure the civilians inside are alright. At this point, you can either escort Martin to Weynon Priory, or help Savlian reclaim fallen Kvatch (optional The Battle for Castle Kvatch quest).