Post by RIP TEF on Apr 7, 2007 16:56:19 GMT -5
Basic Attributes
There are eight basic attributes in Oblivion that govern each character's skill efficiency.
Agility
Endurance
Intelligence
Luck
Personality
Speed
Strength
Willpower
Note: The base value of the primary attributes may only permanently increase when the character levels.
Derived attributes
Health
Magicka
Fatigue
Encumbrance
Magical effects on attributes
Magical effects can be applied to attributes. These are:
Restore Attribute – An attribute can be restored only after it has been damaged. Restoring an attribute increases the value of that attribute up to that attribute's base value; it can only go above its base value if a Fortify Attribute effect is active.
Fortify Attribute – Fortifying an attribute temporarily raises that attribute's value above the base value; this temporary increase may go over the maximum value of 100.
Drain Attribute – Draining an attribute temporarily lowers the attribute below the attribute's base value. The attribute cannot be restored and is instead set to its original value once the effect is over.
Damage Attribute – Damaging an attribute reduces the attribute until it can be restored.
Absorb Attribute – The target's attribute is drained by a certain amount. The same attribute on the spellcaster is then fortified by the same amount.
Relation between attributes and skills
Although all attributes except luck govern three skills, the governing attribute does not have a direct effect on the skill levels. The one exception is luck, which invisibly alters all twenty-one skill levels (except Athletics and Acrobatics). Although the character's journal pages will not show any change in values due to luck, increases in luck above 50 will cause larger effective skill levels, which are taken into account when calculating factors such as weapon damage and magicka costs. There's an absolute maximum of 100 in each skill. Therefore, a high luck attribute becomes less useful when your skills are close to master.
Both the skill level and the attribute level are used to calculate the damage done with a melee weapon, which is determined both by the appropriate skill (blade or blunt) and by the strength attribute.
Intelligence does not alter the characteristics of potions made using Alchemy.
Intelligence and willpower do not affect the magicka costs of spells, though magicka tends to regenerate more quickly at high willpower levels (see Magic Overview).
On the other hand, skills levels indirectly affect attribute levels. Using a skill allows larger attribute bonuses to be applied when leveling up.
Retrieved from "http://www.uesp.net/wiki/Oblivion:Attributes"
There are eight basic attributes in Oblivion that govern each character's skill efficiency.
Agility
Endurance
Intelligence
Luck
Personality
Speed
Strength
Willpower
Note: The base value of the primary attributes may only permanently increase when the character levels.
Derived attributes
Health
Magicka
Fatigue
Encumbrance
Magical effects on attributes
Magical effects can be applied to attributes. These are:
Restore Attribute – An attribute can be restored only after it has been damaged. Restoring an attribute increases the value of that attribute up to that attribute's base value; it can only go above its base value if a Fortify Attribute effect is active.
Fortify Attribute – Fortifying an attribute temporarily raises that attribute's value above the base value; this temporary increase may go over the maximum value of 100.
Drain Attribute – Draining an attribute temporarily lowers the attribute below the attribute's base value. The attribute cannot be restored and is instead set to its original value once the effect is over.
Damage Attribute – Damaging an attribute reduces the attribute until it can be restored.
Absorb Attribute – The target's attribute is drained by a certain amount. The same attribute on the spellcaster is then fortified by the same amount.
Relation between attributes and skills
Although all attributes except luck govern three skills, the governing attribute does not have a direct effect on the skill levels. The one exception is luck, which invisibly alters all twenty-one skill levels (except Athletics and Acrobatics). Although the character's journal pages will not show any change in values due to luck, increases in luck above 50 will cause larger effective skill levels, which are taken into account when calculating factors such as weapon damage and magicka costs. There's an absolute maximum of 100 in each skill. Therefore, a high luck attribute becomes less useful when your skills are close to master.
Both the skill level and the attribute level are used to calculate the damage done with a melee weapon, which is determined both by the appropriate skill (blade or blunt) and by the strength attribute.
Intelligence does not alter the characteristics of potions made using Alchemy.
Intelligence and willpower do not affect the magicka costs of spells, though magicka tends to regenerate more quickly at high willpower levels (see Magic Overview).
On the other hand, skills levels indirectly affect attribute levels. Using a skill allows larger attribute bonuses to be applied when leveling up.
Retrieved from "http://www.uesp.net/wiki/Oblivion:Attributes"