Post by RIP TEF on Apr 7, 2007 15:48:30 GMT -5
Finding Aleswell
North of the Imperial City, the Red Ring Road runs east to west on the northern side of Lake Rumare. Aleswell lies a short distance up the hill from this road. It is a small hamlet with two houses, a garden, and a sheep pen.
Aleswell appears deserted. The town's few inhabitants are present, albeit invisible, so you cannot steal with impunity. Either enter the Aleswell Inn straight away - the innkeeper, Diram Serethi will approach from your right - or find an invisible townsperson (who will then direct you to the Inn). Nobody is sure exactly what happened, but Diram suspects a wizard in nearby Fort Caractacus is responsible given his previous experimental activity to the detriment of peace in Aleswell.
Fort Caractacus
Exterior
Fort Caractacus is a very short distance back down the hill south and slightly east (towards the Imperial City but on the same side of the water as Aleswell). Watch out on the way to the fort because you are likely to encounter invisible creatures in the area. The creatures are leveled - rats, wolves, timber wolves, black bears, and mountain lions all may be encountered.
If you are lucky - or wait - Ancotar will appear in the exterior ruins, and in fact will yell at you if he sees you. He may often be found in the small rooms on the second level. He initally dismisses you with the comment he "doesn't want whatever it is you're selling." Start conversation with him twice in a row (he'll have a different first line if he mistook you for a salesman earlier), and he'll become resigned to the fact that you're going to have a chat.
Interior
You should wait at the fort exterior for Ancotar. If you are impatient (or wish to grab a bit of low level loot and pick some locks), you may venture inside the fort itself, but this is risky; Ancotar may turn hostile and try to kill you. Inside are leveled Daedra (scamps at low levels, Frost Atronachs at higher levels). If Ancotar is inside, ignore his shouts telling you to go away, and find him. Use caution when dealing with the monsters or you could accidentally kill the sorcerer that you are seeking. You should be approached by an invisible mage and discuss the problem of the invisible townsfolk of Aleswell.
Ancotar’s Spell
Ancotar takes pride in his spellcraft, and talks about it at length. When he stops himself from talking about the intricacies of his research, you might reassure him that you're interested (even if you're not) - although characters in good standing with the Mage's Guild will not have to choose the "friendly" dialogue options to get everything needed from him. Otherwise, you will have to raise his dispositon to at least 71. After he gives you the spell, note that he has not been entirely forthcoming about the spell's potential side effects. Keep talking to him about the scroll he has given you until he gives you Ancotar's Ring of Protection.
Read with caution
Equip Ancotar's Ring of Protection, and read the scroll in the center of Aleswell. Failing to wear the ring may result in a small chance casting the spell will result in major temporary damage to an attribute - for example, fifty points of luck. Visit the Aleswell Inn again and Diram will talk to you once more. You will be rewarded with a Fame point and free lodging at Aleswell for the remainder of the game.
North of the Imperial City, the Red Ring Road runs east to west on the northern side of Lake Rumare. Aleswell lies a short distance up the hill from this road. It is a small hamlet with two houses, a garden, and a sheep pen.
Aleswell appears deserted. The town's few inhabitants are present, albeit invisible, so you cannot steal with impunity. Either enter the Aleswell Inn straight away - the innkeeper, Diram Serethi will approach from your right - or find an invisible townsperson (who will then direct you to the Inn). Nobody is sure exactly what happened, but Diram suspects a wizard in nearby Fort Caractacus is responsible given his previous experimental activity to the detriment of peace in Aleswell.
Fort Caractacus
Exterior
Fort Caractacus is a very short distance back down the hill south and slightly east (towards the Imperial City but on the same side of the water as Aleswell). Watch out on the way to the fort because you are likely to encounter invisible creatures in the area. The creatures are leveled - rats, wolves, timber wolves, black bears, and mountain lions all may be encountered.
If you are lucky - or wait - Ancotar will appear in the exterior ruins, and in fact will yell at you if he sees you. He may often be found in the small rooms on the second level. He initally dismisses you with the comment he "doesn't want whatever it is you're selling." Start conversation with him twice in a row (he'll have a different first line if he mistook you for a salesman earlier), and he'll become resigned to the fact that you're going to have a chat.
Interior
You should wait at the fort exterior for Ancotar. If you are impatient (or wish to grab a bit of low level loot and pick some locks), you may venture inside the fort itself, but this is risky; Ancotar may turn hostile and try to kill you. Inside are leveled Daedra (scamps at low levels, Frost Atronachs at higher levels). If Ancotar is inside, ignore his shouts telling you to go away, and find him. Use caution when dealing with the monsters or you could accidentally kill the sorcerer that you are seeking. You should be approached by an invisible mage and discuss the problem of the invisible townsfolk of Aleswell.
Ancotar’s Spell
Ancotar takes pride in his spellcraft, and talks about it at length. When he stops himself from talking about the intricacies of his research, you might reassure him that you're interested (even if you're not) - although characters in good standing with the Mage's Guild will not have to choose the "friendly" dialogue options to get everything needed from him. Otherwise, you will have to raise his dispositon to at least 71. After he gives you the spell, note that he has not been entirely forthcoming about the spell's potential side effects. Keep talking to him about the scroll he has given you until he gives you Ancotar's Ring of Protection.
Read with caution
Equip Ancotar's Ring of Protection, and read the scroll in the center of Aleswell. Failing to wear the ring may result in a small chance casting the spell will result in major temporary damage to an attribute - for example, fifty points of luck. Visit the Aleswell Inn again and Diram will talk to you once more. You will be rewarded with a Fame point and free lodging at Aleswell for the remainder of the game.